Echoes of a Life
Echoes of a Life
Echoes of a Life is a poignant, narrative-driven puzzle game created as a single HTML file. It combines the strategic depth of a "match-three" puzzle with a powerful, real-life theme: the fight to hold onto memories against the encroaching fog of dementia.
The Concept: The Projector
The mind is a projector, full of memories like slides in a tray. But Dementia, like a broken slide, threatens to darken the screen.
In Echoes of a Life, you don't just match tiles; you piece together the fading fragments of a lifetime. Each move is an attempt to restore a memory to clarity, letting its light push back the encroaching dark. The game is designed to feel tactile, nostalgic, and deeply personal, using the metaphor of a vintage slide projector to tell its story.
- The Grid is a slide carousel, with empty slots waiting for a memory.
- Dementia Tiles are broken, shattered slides that block your progress.
- Memory Fragments are faded Polaroids of cherished moments.
- A Match restores a memory to its full, brilliant clarity, unleashing a powerful effect.
How to Play
The goal is to survive as long as you can by preventing the grid from being completely filled with Dementia or memory fragments.
- Choose a Memory: Below the grid, you will be offered a choice of two memory fragments.
- Place it on the Grid: Drag your chosen Polaroid onto any empty, recessed slot on the board.
- Form a Memory Echo: Line up three fragments of the same color/category in a row or column to form a match.
- Push Back the Dementia: A successful match will create a powerful "Memory Echo" that clears Dementia tiles in a specific pattern.
The Memories
As you score points and reach new levels, you will delve deeper and unlock new, more complex types of memories:
Level | Memory Type | Effect |
---|---|---|
1 | Pets (πΆπ±π°) | Clears a single row or column. |
2 | Occasions (ππποΈ) | Clears a 3x3 area. |
3 | Relatives (π¨π©π§) | Clears a massive cross-pattern of three rows OR three columns. |
4+ | The Heartstone (β€οΈ) | A rare, lucid memory that clears a 5x5 area and can be placed on any tile. |
The Threat
- Dementia: Black, shattered tiles that block placement.
- Stubborn Dementia: A darker, more fractured tile that requires two Memory Echo hits to be fully cleared. On the first hit, it will downgrade to a regular Dementia tile.
Features
- Deeply Thematic Gameplay: Every element, from the art style to the mechanics, serves the central narrative of memory and loss.
- Dynamic Difficulty: The game becomes progressively more challenging as you level up. The rate of Dementia spread increases, and "Stubborn" tiles become more common.
- Strategic Depth: A carefully balanced, weighted system for fragment generation makes players choose between making a quick, simple match or holding out for a rare, powerful memory.
- Fully Responsive Design: Using a
vmin
-based layout, the game looks and feels great on any screen, from a mobile phone to a widescreen desktop. - Frame-Rate Independent Game Loop: Built with
requestAnimationFrame
, the game's timing is consistent across all devices, ensuring a fair experience for everyone. - Custom Synthesized Audio: Sound effects are generated in real-time using the Web Audio API, providing tactile feedback without the need for external asset files.
- Atmospheric Music: A looping background track enhances the gentle, introspective mood.
How to Run
This game is built as a single, self-contained HTML file.
Playing Locally
- Clone or Download:
Simply download theindex.html
file. - Change Music (Optional):
- In the same directory as the HTML file, create a folder named
audio
. - Place an MP3 file inside this folder and name it
background_music.mp3
. - The final file structure should be:
/your_game_folder/ βββ echoes_of_a_life_final.html βββ /audio/ βββ background_music.mp3
- In the same directory as the HTML file, create a folder named
- Open in Browser:
Open theindex.html
file in any modern web browser (Chrome, Firefox, Edge, Safari).
A Note on the Theme
This game touches on the sensitive and deeply human experience of dementia. It was designed with care and respect, not as a direct simulation, but as a metaphorical exploration of the struggle to hold onto one's identity, the power of cherished memories, and the quiet beauty of a life lived. We hope it resonates with players in a meaningful way.
Published | 1 day ago |
Status | Released |
Platforms | HTML5 |
Author | tintwotin |
Genre | Puzzle |
Tags | Life Simulation, Music, Singleplayer, Top-Down |
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